Work

Other Worldly Wizardry

Other Worldly Wizardry logo, with a gray old cobblestone like background
C#
Unity 3D

In Advanced Games Development we had to form a team which included designers, artists, animators and programmers with the focus of developing team based skills. This was a puzzle based game, feel free to read more and have a play!

One of my final year modules (Advanced Games Development) required me to develop a game as part of a team with designers, artists and animators. The main focus of the module was to develop skills in team working and was more of a “chilled” module compared to the other modules. The team I was in branded themselves as Spellbound Studios and consisted of 12 people; 4 programmers, 4 artists, 2 animators and 2 designers. We opted to use Unity to build our game, Other Worldly Wizardry.

There were quite a few challenges developing the game. I opted to design the grid system over the year as well as help out on a lot of other things. I’m happy with the current implementation of the grid although if I could, I would have liked to get rid of all the little bugs but towards the end of the project I found fixing other things that were more important. Working as a group was also a good experience, I found a few people didn’t seem to pull their weight and often found myself doing the work instead but I always enjoyed the extra work as it allowed me to face more challenges and get to learn Unity some more.

Update 2013: Just as with Flash, the Unity Web Player is no longer available. If you’d like to play, then you may need to use Flashpoint Archive or Gameload
Download EXE (7zip Archive) | Unity Web Player

How to play

Keyboard and Mouse

  • Keys W, A, S and D: Movement
  • Left Mouse Click: Fire a fireball (when staff equipped)
  • Right Mouse Click: Dash (when pickup acquired)
  • Key G: Access grid (can move rooms with left click when staff equipped)
  • Key E: Activate/Use
  • Key 1: Use a Health Potion
  • Key 2: Use a Mana Potion

Game Intro

Gameplay